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Portable Network Graphic  |  1996-01-01  |  126KB  |  816x1056  |  16-bit (1,534 colors)
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OCR: pagel3 of 32 Jumping Extending farther than the next point. Diagram 13 shows various jumps C Diagram 13: various jumps 1 is a 'one- -point-jump' .It usually is fast but it leaves a cutting point. 2 is diagonaljump or 'kite' away from both stones In this case it constitutes safe connection between them. Butn terms of speed there's no progi ress: white still has two holes to fill. one- -point jump would not have this disadvantage but T would leave cutting point This the safety -speed dilemma nutshell. is 'magnet' There's cutting point at A, but if black takes it, threatening connect brings white up to B or C, which usually the purpose of the move is a 'knight's move' not as strong as a magnet, but sometimes very useful Miai A term borrowed from Go. Two points are miai if a player can handle ...